<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>M.A.D. Devlog - itch.io</title><link>https://stark52.itch.io/mad</link><description>Nuclear 1v1 duels, and a living world where nations grow, arm and go to war on their own</description><item><guid>https://stark52.itch.io/mad/devlog/1692458/the-navy-two-new-powers-and-mad-on-the-app-store</guid><title>The navy, two new powers, and M.A.D. on the App Store</title><link>https://stark52.itch.io/mad/devlog/1692458/the-navy-two-new-powers-and-mad-on-the-app-store</link><pubDate>Mon, 05 Oct 2026 14:13:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>M.A.D. is on the App Store. The game now runs on iPhone and iPad: get it on the App Store . And this update gives the war a navy. Version française plus bas. On iPhone and iPad Free, with every mode:...</p>]]></description></item><item><guid>https://stark52.itch.io/mad/devlog/1692229/the-sea-ports-cargo-ships-colonies-and-wars-across-the-water</guid><title>The sea: ports, cargo ships, colonies and wars across the water</title><link>https://stark52.itch.io/mad/devlog/1692229/the-sea-ports-cargo-ships-colonies-and-wars-across-the-water</link><pubDate>Mon, 05 Oct 2026 10:39:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The living world has a sea now. Four new maps (Continents, Inner sea, Thousand isles, Coast and isles) put the nations on different lands, and everything that crosses the water goes by ship. Version f...</p>]]></description></item><item><guid>https://stark52.itch.io/mad/devlog/1690834/new-skylines-twelve-kinds-of-skyscrapers</guid><title>New skylines: twelve kinds of skyscrapers</title><link>https://stark52.itch.io/mad/devlog/1690834/new-skylines-twelve-kinds-of-skyscrapers</link><pubDate>Sun, 04 Oct 2026 15:47:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Version française plus bas. Towers used to be tall glass boxes. Now the tall ones have a silhouette of their own. Twelve skyscrapers Every tower of 55 metres or more takes a form. The tallest of each...</p>]]></description></item><item><guid>https://stark52.itch.io/mad/devlog/1690486/towns-that-live-districts-rebuilt-quarters-town-halls-and-the-rules-of-the-world</guid><title>Towns that live: districts, rebuilt quarters, town halls and the rules of the world</title><link>https://stark52.itch.io/mad/devlog/1690486/towns-that-live-districts-rebuilt-quarters-town-halls-and-the-rules-of-the-world</link><pubDate>Sun, 04 Oct 2026 14:13:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Version française plus bas. The living world&#039;s towns now live a life of their own. They grow, they are struck, they come back another way, and they have a heart: a square, a town hall, a church. And...</p>]]></description></item><item><guid>https://stark52.itch.io/mad/devlog/1689233/many-nations-diplomacy-alliances-rebels-and-fronts-that-move</guid><title>Many nations: diplomacy, alliances, rebels and fronts that move</title><link>https://stark52.itch.io/mad/devlog/1689233/many-nations-diplomacy-alliances-rebels-and-fronts-that-move</link><pubDate>Sat, 03 Oct 2026 23:21:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The living world is no longer a duel. Start a world with up to eight nations, and watch them trade, ally, fall out, split apart and go to war in waves. Six nations at dusk, year 95: each its colour an...</p>]]></description></item><item><guid>https://stark52.itch.io/mad/devlog/1688983/dig-in-bunkers-anti-tank-guns-and-trench-lines</guid><title>Dig in: bunkers, anti-tank guns and trench lines</title><link>https://stark52.itch.io/mad/devlog/1688983/dig-in-bunkers-anti-tank-guns-and-trench-lines</link><pubDate>Sat, 03 Oct 2026 19:36:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Version française plus bas. Until now a town in the living world fell as soon as enemy troops stood in it with nobody to stop them. This update gives the nations something to hold the line with, and...</p>]]></description></item><item><guid>https://stark52.itch.io/mad/devlog/1688692/the-living-world-grows-up-nations-borders-war-scores-and-research</guid><title>The living world grows up: nations, borders, war scores and research</title><link>https://stark52.itch.io/mad/devlog/1688692/the-living-world-grows-up-nations-borders-war-scores-and-research</link><pubDate>Sat, 03 Oct 2026 16:11:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The living world has changed more in these few days than in any update so far. The nations now start from almost nothing and build the world themselves, wars have a real beginning, middle and end, and...</p>]]></description></item><item><guid>https://stark52.itch.io/mad/devlog/1687529/the-living-world-life-before-the-bomb-and-the-scars-it-leaves</guid><title>The living world: life before the bomb, and the scars it leaves</title><link>https://stark52.itch.io/mad/devlog/1687529/the-living-world-life-before-the-bomb-and-the-scars-it-leaves</link><pubDate>Fri, 02 Oct 2026 20:52:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The living world now shows what a war takes away, and what a nuclear one leaves behind. Day 1: two villages on an untouched island. Jour 1 : deux villages sur une île vierge. Sixty years later, the g...</p>]]></description></item><item><guid>https://stark52.itch.io/mad/devlog/1687389/real-sounds-a-soundtrack-that-follows-the-war-bigger-blasts</guid><title>Real sounds, a soundtrack that follows the war, bigger blasts</title><link>https://stark52.itch.io/mad/devlog/1687389/real-sounds-a-soundtrack-that-follows-the-war-bigger-blasts</link><pubDate>Fri, 02 Oct 2026 18:57:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Bigger blasts. Rockets and shells now throw up a fireball that rolls into black smoke, a fountain of earth and a ring of dust, then leave a plume hanging over the battlefield that drifts away with the...</p>]]></description></item><item><guid>https://stark52.itch.io/mad/devlog/1687091/war-mode-defcon-5-to-1-armies-defences-and-aircraft</guid><title>War mode: DEFCON 5 to 1, armies, defences and aircraft</title><link>https://stark52.itch.io/mad/devlog/1687091/war-mode-defcon-5-to-1-armies-defences-and-aircraft</link><pubDate>Fri, 02 Oct 2026 15:42:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A new mode joins the duel, the sandbox, AI vs AI and the living world: War . The other modes stay exactly as they were. A war that builds up. It opens at DEFCON 5, armed peace, and climbs to DEFCON 1...</p>]]></description></item><item><guid>https://stark52.itch.io/mad/devlog/1686137/world-update-streams-lakes-and-towns-grown-over-ten-centuries</guid><title>World update: streams, lakes and towns grown over ten centuries</title><link>https://stark52.itch.io/mad/devlog/1686137/world-update-streams-lakes-and-towns-grown-over-ten-centuries</link><pubDate>Thu, 01 Oct 2026 23:05:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The world of M.A.D. now grows like a real one: streams find their way down the valleys, lakes fill the hollows, and every map is settled by ten centuries of history before the first missile flies. Ver...</p>]]></description></item><item><guid>https://stark52.itch.io/mad/devlog/1685763/sound-update-sirens-blasts-and-a-world-that-breathes</guid><title>Sound update: sirens, blasts and a world that breathes</title><link>https://stark52.itch.io/mad/devlog/1685763/sound-update-sirens-blasts-and-a-world-that-breathes</link><pubDate>Thu, 01 Oct 2026 18:13:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>M.A.D. was too quiet. This update rebuilds the whole soundscape. Everything is still synthesised live in your browser, with no audio files. Version française plus bas. What changed Air-raid sirens. W...</p>]]></description></item><item><guid>https://stark52.itch.io/mad/devlog/1685761/mad-is-out-nuclear-duels-and-a-living-world</guid><title>M.A.D. is out: nuclear duels and a living world</title><link>https://stark52.itch.io/mad/devlog/1685761/mad-is-out-nuclear-duels-and-a-living-world</link><pubDate>Thu, 01 Oct 2026 18:12:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>M.A.D. (Mutually Assured Destruction) is a 1v1 ICBM duel that runs in the browser, with a god game built on the same engine. Free to play, donations welcome. Version française plus bas. The duel Two...</p>]]></description></item></channel></rss>